A few day ago I visited Club Neptune with my friends Hyang, Kel and Chalice. In a deserted old London like street it's a small building on the corner of 2 crossing streets, and apart from a large, golden globe there is nothing really remarkable at first. Until you step inside the jaw-dropping experience of what has to be the best display of lighting/shadow in Second Life.
The experience is really something else, the emotion and realness hidden in simple shadows is really something you'd have to experience. It moves objects beyond just 3D mashes and prims to almost tangible objects. We might not have to wait too long, as Chalice showed me this the other night. Apparently it's one of the Windlight developers experimenting with lightsources and shadows! (look on the floors :D)
11 May 2008
Club Nepture - Lighting Specialists
Posted by
Viola Gemini
at
12:02 p.m.
2
comments
Tags: Building, lighting, neptune, Second Life, shadows, windlight
07 May 2008
Chou Chou / Islamey: Musical tranquility
Quick post on one of those must see places again. Chou Chou is a SIM with a twist. Though the actual environment is not incredibly spectacular, the music, but most of all the HUD handed out to you make it really really amazing. Walking with the HUD will make it look like you are playing a part in a machinima, and results in the most beautiful, cinematic and tranquil experience.
Posted by
Viola Gemini
at
11:44 a.m.
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